1、新建一个flash文档,要求大小最好和你要载入的那个flash相同;
2、在场景中放一个动态文本框,设置变量名为 fdtxt(也可以取其他名字,但下面的代码中也得相应的修改);
3、选中第一帧,打开动作面板,加入如下代码:
var fdTemp = createEmptyMovieClip("fdtemp", 1);
var L = createEmptyMovieClip("loadswf", 2);
L.loadMovie("童话.swf");
fdTemp.onEnterFrame = function() {
var a = this._parent["loadswf"].getBytesLoaded();
var b = this._parent["loadswf"].getBytesTotal();
fdtxt = int(a*10000/b)+"%";
if (a>=b and a>10) {
fdtxt.removeTextField();
}
};
把其中的 童话.swf 改成你的那个 flash的名称!
下面是加载多个 swf 的代码:
function manyLoadMovie(num, x, y, xscal, yscal, dis) {
for (var i = 0; i<num; i++) {
var Temp = createEmptyMovieClip("temp"+i, i);
var L = createEmptyMovieClip("load"+i, i+num);
Temp.t = i;
L.loadMovie(i+".swf");
L._xscale = xscal;
L._yscale = yscal;
L._x = x+i*dis;
L._y = y;
T = createTextField("txt"+i, i+10000, L._x, L._y, 100, 100);
Temp.onEnterFrame = function() {
var a = this._parent["load"+this.t].getBytesLoaded();
var b = this._parent["load"+this.t].getBytesTotal();
this._parent["txt"+this.t].text = int(a*100/b)+"%";
if (a>=b and a>10) {
this._parent["txt"+this.t].removeTextField();
this.removeMovieClip();
}
};
}
}
manyLoadMovie(4, 100, 100, 50, 50, 50);
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